Call of Duty going back to its roots in WWII, for me, is a great thing… if done right. And that’s what worries me the most. I have no doubt in my mind that Sledgehammer has made a great game, from what it sounds like, the amount of effort they’ve put into the story side of this game makes me happy and less worried they’re gonna somehow tie it to other games within the CoDverse. My problem with CoDs as of late have never been with the campaign… that’s a lie, the last Campaign I thought was “good” was actually Advanced Warfare, Blops3 was a little too disjointed, I didn’t touch Ghosts or Infinite Warfare. My problem with CoDs as of late has been the multiplayer, and that’s where I’m worried.
I’m worried about multiplayer for a couple reason, the biggest being this: the target audience for Call of Duty since MW3 has been eSports and kids aged 12-16 who somehow manage to get their parents to buy them the game. People who had been playing Call of Duty since Call of Duty came out in 2003 have not been the target audience for the games, at least in my eyes. This is a problem for both us and them. For us, we have to worry about whether or not whatever they’re about to reveal is going to have gameplay like CoD’s roots back with CoD1-4, or if they’re going to continue down the path of multiplayer that has become the norm for CoD in the last 4-5 games. For them, if they do indeed go back to their roots with how multiplayer gameplay works, the target audience won’t be the group that has spent the money to keep CoD going for the last 4-5 games, but the hesitant group that are the CoD players from back in the day, weary of another cut and paste multiplayer eSports based multiplayer.
My main worry isn’t whether or not the target audience is going to change, its that if they are indeed going back to their roots with this game, that means huge gameplay elements of multiplayer that almost everyone has been used to in recent years… should be stripped from the game. I’m not worried that they might do that, in fact I welcome killstreaks, deathstreaks, ridiculous perks, stupid weapon attachments, and all of the other crap that has clouded CoD recently be stripped out of multiplayer; I’m worried they won’t in order to keep the audiences happy. Some of these are core gameplay elements since CoD4 came out, and by all means, CoD4 is still in my top 10 all time video games (which includes other CoDs mind you), but they are core elements in a modern to future warfare CoD multiplayer. I’ll admit, there are probably a couple “killstreaks” that would make sense in WWII if done properly, but the good majority of kill and death streaks don’t make sense and have just made CoD so gimmicky recently.
Let me sum up with what I want and hope for out of CoD:WWII multiplayer.
- No perks
- No weapon addons that don’t make sense for WWII
- A careful curation of kill and death streaks
- A wide array of period only weapons that are balanced but not equal in power
- Slower gameplay, close to what CoD, UO, and 2 were
- Making sure that the multiplayer isn’t designed just with eSports in mind, but the entire playerbase
- No future bullshit in multiplayer at all, don’t even try and alter something from previous CoDs just to put it in
- Keep it real, keep to CoD’s roots
- Make sure it’s fun… again